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Old Aug 19, 2006, 07:49 PM // 19:49   #201
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Quote:
Originally Posted by perfect
Might as well give up Tortoise, tomcruisejr is from MATH or used to be when they were primarily Iway so he is probably just bitter that one of their strategies is not as easy to pull off. Twicky thinks Hall of Heroes matches can last 15 minutes. There is obviously no reasoning here, just griefing. No point in making this thread any longer.
15 minutes is very rare. No where in my post did I ever say 15 minutes was normal. I remember 1 time we had to wait 8 minutes for 2 teams on the left side to finish each other off. Halls is either extremely short or extremely long.

MATH runs IWAY and they are very good with it. If a member from that team is telling you how to counter EoE they know from experience. I know the counters myself because of experience. Saying that heal party is not a counter shows that you don't know what you are talking about. While their team is getting pressured from eoe your team is still alive while the heal parties are being pumped.

Yes bano had a sick holding build. This was back when necro spike first came back into the mainstream. It was a modded blood spike that we called the putrid build. I know my job and did it well. We did face very good teams including math, doppleganger, alice in wonderland, ect......

Once symbiosis and fertile dropped you were not going to kill the ghost. Got to halls very quickly. EoE was never a problem to us. We would simply get in range and do a vamp gaze spike spirit gone.

This change to EoE really makes blood spike that much stronger in HA. IWAY is really unaffected it doesn't take anything for a war to deal 40-50 dmg to everyone meeting the 90% requirment. Blood spike does very well vs pressure. Most of the time you have 1-2 people with any dmg at all. So when the EoE does go off its not going to affect majority of the party at all.
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Old Aug 19, 2006, 07:52 PM // 19:52   #202
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Sign Once AGAIN a bunch of idiot pvp exploiters ruin the game for the majority pvers. GW is slowly being nerfed to hell beacuse of pvp just like star wars galaxies was. Why don't anet just seperate pvp and pve and be done with it. And before you say they have. I mean totaly so that they can nerf pvp to hell and it won't effect pve.
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Old Aug 19, 2006, 09:42 PM // 21:42   #203
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Quote:
Originally Posted by twicky_kid
15 minutes is very rare. No where in my post did I ever say 15 minutes was normal. I remember 1 time we had to wait 8 minutes for 2 teams on the left side to finish each other off. Halls is either extremely short or extremely long.
Thats right it is rare because it never happens as it is not even possible. Every Halls match is exactly the same amount of time! Right now it is 4 minutes with 3 teams and a few months ago it was 10 minutes. There is a countdown timer, there is no 15 minute matches or 5 minute ones either, anyone who has been there more than twice would know that or anyone who actually watched observer mode for that matter. Go watch observer mode right now and see how the timer works if you can spare your time from griefing.

The very fact you try to flaunt your superior PvP knowledge but dont know even a basic game mechanic like how long the matches proves how little knowledge you have about the topic and undermines any claim you make.
Too late to edit all your posts now cause you've carried on about it for so long now. You also ignore the fact that no one was complaining about EoE in halls or wanted ideas how to beat it.

Next time you want to sound like you know something about PvP, try playing it within the last few months.
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Old Aug 19, 2006, 10:08 PM // 22:08   #204
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Umm... Spirit Walk? or perhaps Consume Soul, Heal Party and EoE killer rolled into one!
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Old Aug 19, 2006, 10:31 PM // 22:31   #205
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No where did I say that was in the halls map when that happened.

Read the post and stop commenting on things I'm not saying.
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Old Aug 19, 2006, 10:35 PM // 22:35   #206
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Well if you werent talking about Halls then that is much worse since that is what this discussion is all about. Checkmate.
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Old Aug 19, 2006, 10:54 PM // 22:54   #207
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Quote:
Originally Posted by twicky_kid
15 minutes is very rare. No where in my post did I ever say 15 minutes was normal. I remember 1 time we had to wait 8 minutes for 2 teams on the left side to finish each other off. Halls is either extremely short or extremely long.
emhh there is a match EVER 6 minute not 7,8,9,15 6.

its the same as ever 24 hour start a new day. it dont change

it may happen there not a team who can join(happen to me one time) in that case the the timer are restarted and in 6 minute a new one will start(or 12 with old Hoh)

[/QUOTE]

Quote:
Originally Posted by twicky_kid
MATH runs IWAY and they are very good with it. If a member from that team is telling you how to counter EoE they know from experience. I know the counters myself because of experience. Saying that heal party is not a counter shows that you don't know what you are talking about. While their team is getting pressured from eoe your team is still alive while the heal parties are being pumped.
Perfect is in iA a very good guild and they have far more experience then tomcruiser in countering EoE bomb.

and i myself i can tell when my guild are holding ever time we pay very attention to EoE bomb we send a warrior or ele to kill it or we try to interupt it.
n
Its easy say interupt it , kill it, its harder when you have 4 angry iway warrior and load of traps. then bum

Last edited by lishi; Aug 19, 2006 at 11:00 PM // 23:00..
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Old Aug 19, 2006, 11:23 PM // 23:23   #208
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Quote:
Originally Posted by lishi
Perfect is in iA a very good guild and they have far more experience then tomcruiser in countering EoE bomb.
we faced pre iA teams (led by Monkey Meow) and early iA guild when our IWAY was still with 2 resolve trappers. looks like that iA dude is whining about / cant get over with EoE bombs because their main form of offense (back then) was spiking. so prolly they needed to call 3-2-1 spike to take down spirits.


that was old times tho. nothing against iA (they had good rspike going and they are now doing well) but i think 1 of their members is just overreacting (prolly of joy)

and just watch observer mode with iway teams in it and youll figure out ways to counter problems.

Last edited by tomcruisejr; Aug 19, 2006 at 11:35 PM // 23:35..
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Old Aug 19, 2006, 11:32 PM // 23:32   #209
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Theory crafting is easy,i can list hundreds of skill that can destory or counter EoE, but too bad, none of those really work on a decent EoE bomber.

A decent EoE bomber would and should not plant the spirit at lshadow step range.

A decent EoE bomb team will have several obstacle between enemy and the spirit.

A decent EoE bomber will have skills that help recasting the spirit in a very short time, incase it got interupt destroyed if the bomb didnt get off.

The what so called counter is a joke, kill it, sure, killing it is easy, but you will find out that another EoE is up when you finish locating the EoE as well as getting to it and killing it.

Interupt the Bomber, as people already mentioned, they can just replant the spirit in a short time.

And i think someone mentioned backfire(maybe my imagination) in early post, but im sorry, i have to laugh, ritual is not a spell, putting backfire on any spirit spammer is not going to work.
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Old Aug 20, 2006, 01:07 AM // 01:07   #210
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damn no more EoE bomb to just have some fun in a non fun game anymore
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Old Aug 20, 2006, 01:14 AM // 01:14   #211
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Quote:
Originally Posted by Riken Chrono
damn no more EoE bomb to just have some fun in a non fun game anymore
I don't understand this mentality. If it's so unfun to you, then don't play? If your life is just so absolutely boring and uneventful that you sit around all day and play a game that you don't even have fun playing, then you've got bigger problems than Anet fixing EoE.
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Old Aug 20, 2006, 02:11 AM // 02:11   #212
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Quote:
Originally Posted by explodemyheart
I don't understand this mentality. If it's so unfun to you, then don't play? If your life is just so absolutely boring and uneventful that you sit around all day and play a game that you don't even have fun playing, then you've got bigger problems than Anet fixing EoE.
It's called frustration. Obviously GW is still a fun game to the guy, but he's getting frustrated with all the nerfs. Maybe he ran EoE a lot, so them nerfing it was a big hit for him.

You don't know the guy, don't make rude comments or make random assumptions.
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Old Aug 20, 2006, 02:21 AM // 02:21   #213
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Quote:
Originally Posted by Legendary Shiz
It's called frustration. Obviously GW is still a fun game to the guy, but he's getting frustrated with all the nerfs. Maybe he ran EoE a lot, so them nerfing it was a big hit for him.

You don't know the guy, don't make rude comments or make random assumptions.
Quoted again, bolded this time:
Quote:
Originally Posted by Riken Chrono
damn no more EoE bomb to just have some fun in a non fun game anymore
If it really is "non fun", then he shouldn't play anymore, nor should he sit here and whine like the countless other people. Roll with the changes, develop new builds. Just don't sit around and complain about something that you can't control.

If he really is just frustrated, then he shouldn't say it's not fun, when that's not what he really means.

Last edited by explodemyheart; Aug 20, 2006 at 02:34 AM // 02:34..
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Old Aug 20, 2006, 03:42 AM // 03:42   #214
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Many pvp players are having less fun right now. New content and still only 64 skills to bring will make the game paper rock scissors. No competative game wants that.

As for pve the only thing this game has going for it is the no monthly subscription to play the chapters you have bought. If you buy every chapter you end up paying a little less than WoW. Keep in mind that right now GW has the market cornered with the no montly fee. What's going to happen when they get some competition that offers a superior pve experience?

All that will be left is the hardcore pvp players that need to upgrade to the next chapter to remain competative. That will not be enough to support the game. GW has dug itself a hole. Nightfalls will be the deciding factor if the game continues.

The best thing they could do for this game is seperate pvp and pve or follow MTG format types. This game will sink itself at its current rate.
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Old Aug 20, 2006, 04:25 AM // 04:25   #215
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Quote:
Originally Posted by twicky_kid
Many pvp players are having less fun right now. New content and still only 64 skills to bring will make the game paper rock scissors. No competative game wants that.

As for pve the only thing this game has going for it is the no monthly subscription to play the chapters you have bought. If you buy every chapter you end up paying a little less than WoW. Keep in mind that right now GW has the market cornered with the no montly fee. What's going to happen when they get some competition that offers a superior pve experience?

All that will be left is the hardcore pvp players that need to upgrade to the next chapter to remain competative. That will not be enough to support the game. GW has dug itself a hole. Nightfalls will be the deciding factor if the game continues.

The best thing they could do for this game is seperate pvp and pve or follow MTG format types. This game will sink itself at its current rate.
I agree completely. Oddly, this same way of thinking was said pre-Factions by a great many players and to this day is puzzling to many why Anet can't see this.
I understand having a business to run, but if your customer base is saying "Don't do this, because we don't like it and it will fail", it's not the players "knowing" the business, it's them saying "We don't like this and we will be looking for something else to play if you keep it up".
Take all the nerfs that keep hitting PvE. Did anyone else here play Asheron's Call 2? After countless nerfs, the game became a ghost yard. Besides the technical issues the game had, it was simply killed by nerfs, not poor game play or poor content. Guild Wars Factions is dealing with poor content and now slamming the PvE with un-needed nerfs. Ticking off your player base is not a wise business move; especially before you launch a new Chapter.
EoE could have been fixed or actually balanced. Instead, it's now broken and nearly useless unless on a gimick cookie cutter build.
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Old Aug 20, 2006, 09:08 AM // 09:08   #216
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Quote:
Originally Posted by Spike
Sign Once AGAIN a bunch of idiot pvp exploiters ruin the game for the majority pvers. GW is slowly being nerfed to hell beacuse of pvp just like star wars galaxies was. Why don't anet just seperate pvp and pve and be done with it. And before you say they have. I mean totaly so that they can nerf pvp to hell and it won't effect pve.
So you can't like kill half a radar range of grawls in seconds anymore? Cry me a river. So tell me what has changed in pve besides grawl farming. Oh and btw, there is a reason they balance on pvp. In pve you are fighting against static challenge and so regardless of nerfs, you always have options, you always have tons of builds capable of overcoming the challenge. In pvp, if something is strong it will be played all the time and there will be one build. If anet never nerfed anything we would still be playing spirit spam teams.
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Old Aug 20, 2006, 09:35 AM // 09:35   #217
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EoE was a two-edged weapon, now it's an another useless skill. The description has nothing to do with the name "Edge of Extinction".
I never did grawl bombing or something like that, but now i can't even try it.
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Old Aug 20, 2006, 10:08 AM // 10:08   #218
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Quote:
Originally Posted by twicky_kid
Many pvp players are having less fun right now. New content and still only 64 skills to bring will make the game paper rock scissors. No competative game wants that.
Are you seriously, honestly, saying that more choice in PvP = less fun?

IWAY = Fun.
All other = Not Fun.

That's the game to you?

Quote:
As for pve the only thing this game has going for it is the no monthly subscription to play the chapters you have bought.
Twicky, you've already proven that you don't have a clue about PvP and shouldn't comment on that. Now you're proving that you don't have a clue about PvE and shouldn't comment on that.

Just shut up and stop embarrassing yourself. Seriously.
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Old Aug 20, 2006, 03:18 PM // 15:18   #219
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Quote:
Originally Posted by Numa Pompilius
Are you seriously, honestly, saying that more choice in PvP = less fun?

IWAY = Fun.
All other = Not Fun.

That's the game to you?

Twicky, you've already proven that you don't have a clue about PvP and shouldn't comment on that. Now you're proving that you don't have a clue about PvE and shouldn't comment on that.

Just shut up and stop embarrassing yourself. Seriously.
More choice in the game will turn it into rock paper scissors. That means that you cannot prepare for everything you will run into with 64 skills. You'll enter a match see that its a build you cannot beat. /resign

Go back in. Its going to become a game of what build you are running rather than player's skills.

Believe me I like choices too but when you can choose from anything that is available in GW this is not going to be a fun game. Image if MTG would allow Power 9 in T2. It would complete destroy any fun in the T2 format. Everyone would have to run Power 9 or lose.

They need to start restricting what skills you can use and have different formats like MTG does. If you restrict what skills can be used in this type of format play then the game goes back to player's skill rather than what build did you bring.

EoE was a band aid fix that really could have been left alone. Make it where you cannot die before the counter starts in AB and the exploit would have been fixed. EoE still works but now its very risky to use. You can wipe your entire team and some one on the other team might be ^90%. After the bomb goes off its going to be about who survived with a res sig.
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Old Aug 20, 2006, 04:07 PM // 16:07   #220
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[QUOTE]
Quote:
Originally Posted by twicky_kid
More choice in the game will turn it into rock paper scissors. That means that you cannot prepare for everything you will run into with 64 skills. You'll enter a match see that its a build you cannot beat. /resign
is not the idea of the game that you may encounter something unexpected?

that you may be beaten by somebody who comes up with the surprise i gotcha build?

were not the pvp players the ones asking no demanding more choices so it would not get boring?


Quote:
They need to start restricting what skills you can use and have different formats like MTG does. If you restrict what skills can be used in this type of format play then the game goes back to player's skill rather than what build did you bring.
put each set of restricted skills in a separate class so you know exactly what to expect and every match becomes stalemate with victory going to the first team not making a lag/error.

real exciting but at least its BORING


total idiocy compounded with ignorance

farm something else
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